We live in an age of innovation, and a debate is raging about whether technology is improving our lives or making them worse. But Kevin Kelly, co-founder of Wired Magazine, says we’re not asking the right questions. He believes we need to find out what technology is really after.
Tim Cleary, of Scarlet City Studios and creators of The Aetherlight, shares how we can better tell great stories, nurture genuine innovation, and foster rich encounters. Through their work developing The Aetherlight, their goal is to share redemptive stories through the power of games. There is no way to avoid
Over half of children think that their parents check their phone too often, with a quarter of parents agreeing they want to look at their devices less. Yet it’s difficult to pry ourselves away from technology, so social media is in large part making us less social. Andy Crouch
In a survey led by Donna Freitas, 73% of student respondents say they strive to appear happy or positive when it comes to anything attached to their real name. What are the repercussions of this happiness standard and the perceptions we form of ourselves online?
Perhaps games can be more than a way to de-stree; perhaps life can be more fun. These two possibilities led Yu-Kai Chou to pioneer the industry of gamification: Making our world a better place by applying the good principles of games. Chou will unpack what it means when good games